Middle Class Building office building, I created the main structure, textures, LODs, and collision. The sections are separated so we could have varying heights. Additional roof variants were needed for campaign sections and were created by another artist.

Middle Class Building office building, I created the main structure based on game play block-out, textures, LODs, and collision. The sections are separated so we could have varying heights.

Middle Class Building office building, I created the main structure, textures, LODs, and collision.

Small Middle Class Building office building, I created the main structure based on game play block-out, textures, LODs, and collision. We need smaller buildings as filler

Military Airbase Command building, I created the main structure based on game play block-out, UV and initial texture pass, LODs, and collision.

Final texture polish was done by Justin Walters.

Black hand Command module, I created the main structure based on concept. UV and initial texture pass, LODs, and collision.

Final model details and texture polish was done by Justin Walters.

Small Prop of news paper stands. We were in need of small props to fill our major cities. I created these Advertisements were done by outsource.

Dare Devils of Destruction Faction Signs. I created and textures these props for the recently Released DLC1. I re-skinned the Jersey barriers used from main game. I was primarily a designer on DLC1

Los Demonios Arch and Ring Puzzle, Model and UV, textures were made by Chris Mathews

Los Demonios Arch and Ring Puzzle, I made the Model and UV. textures were made by Chris Mathews

Los Demonios Arch and Ring Puzzle, I made the Model and UV. textures were made by Chris Mathews